Asset library

In this context, an asset refers to the image in the Uniform asset library. Adding an asset to the library adds a non-editable reference to the binary file, hosted by Uniform.

Putting composability at the center, the Uniform asset library provides access and management of images you've uploaded directly to Uniform, or any of your integrated digital asset managers.

asset-library
A view of the asset library within Uniform.

You can add, edit, and delete assets, as well as leverage items from your integrated systems, like Cloudinary or Scaleflex. Filtering or other management options may differ depending on the integrated system.

To add an asset from within the asset library:

  1. Click "Upload Asset."
  2. Drag a file into the field or click to select a media file from your computer.
  3. Fill out optional metadata fields about the asset.
  4. Click "Upload" to finalize the upload, saving both the entry and the binary asset to Uniform.

Cancelling this process at any time will delete the binary file from Uniform's servers and cancel the creation of an asset entry.

  • Content Types: Formerly called mime-types. The only file types that can be uploaded are: .jpg, .jpeg, .jfif, pjpeg, .pjp, .png, .gif, .svg, .webp, .apng, .avif.
  • File size: 10 MB

info

Do you need to work with larger file sizes? Uniform wants to hear from you. Please contact your account executive.

If you select an item from the asset library it will open in a modal window where you can edit the:

  • Title: The file name of the asset that's used in linking.
  • Description: A brief description of the asset.

You can also view additional meta data about the asset that's not editable. You can learn more about asset properties on the asset parameter page.

manage-asset
See details about a selected asset.

Delete an asset by clicking the ••• more menu. The binary file and the associated metadata will both be deleted.

Existing references to the asset aren't updated however, and will result in a connection error. Care should be taken to avoid deleting assets with multiple references.